Faster Horses | A podcast about UI design, user experience, UX design, product and technology
Faster Horses | Paul Wilshaw & Mark Sutcliffe
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User experience fails in video games, part 2
What are the biggest fails of gaming experiences? In this episode, we explore those dreaded button-mashing mishaps. What makes games sticky? Why is everyone playing Elden Ring? We look at the mechanics of in-app purchases, being immersed in complex menus. We all know the essential part of a video game is gameplay. But what about the UX? In this podcast, we talk about video game user experience is better by improving your UI and UX design. The frustrations of mashing that button accidentally makes you throw health instead of shooting. What about the all-important menu experiences, accessibility and how to re-engage users when they take a break from your game. All this, plus UX Tombola – what will it be – how will Mark Steeler sell this one? All these questions, and even ones you didn't want to know, ANSWERED! Plus the off-topic tangents you love.💎 Sign up for exclusive content: https://jubb.ly/ba4a52 🎥 Watch: https://www.youtube.com/channel/UC4bV3uVwN3UqQeh8B9N8-xg #Podcast #Design #Games #UX #UI #Fails PEACE! Produced by: Paul Wilshaw Nick Tomlinson Mark Sutcliffe James Medd Anthony Jones Chris (put the dishes away) Sutcliffe Title music: James Medd Sound effects from https://www.zapsplat.com Support the show All this and more are answered in this episode of Faster Horses, a podcast about UX, UXR, UI design, products and technology (sometimes!) 🐎 80% comedy, 20% UX, 0% filler 👕 Get stickers and tees at https://www.paulwilshaw.com/shop/ The show is hosted by: Paul Wilshaw https://www.linkedin.com/in/paulwilshaw/ and Mark Sutcliffe https://www.linkedin.com/in/sutcliffemark/ If you want to suggest an idea, or join us on the show, send us a message 👆.
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