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Furidashi Game Design Academy

Nicholas Theisen

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88. Combat Encounters

Following up on previous discussions concerning the relationship between subjectivity and gameplay, Lauryn and Nicholas look at combat not from the perspective of mechanics and systems but more holistically, through the encounter. Episode 53: Character and Social Class in Dishonored Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

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