"Fun" and Games Podcast
Matt Storm and Geoff Moonen
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Often, when you're given a sword in video games, the only solutions it provides are violent. But what if was also how you opened doors, solved puzzles, and traversed a wide map? You'd need a pretty big sword to do all that. Matt & Geoff are joined by Jack Breen, solo dev behind Studio Hybrid's first title, The Zelda-influenced metroidvania GIGASWORD, to discus… Play episode
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